While much of the sports industry was in existential crisis in the first half of 2020, purveyors of tournaments between elite players of Fortnite, League of Legends and Dota 2 saw opportunity arising.
eSports is not fully insulated from the issues brought about by the pandemic: merchandising and ticketing revenues fell dramatically as live events in stadia were cancelled. But with matches played on screens rather than pitches and players not required to be co-located, this is a sector of the sports industry naturally adapted to a world of social distancing and online viewing.